Wednesday, 30 December 2009

Barry's Ices - Character Design

This one has no place within the film, but I did it cos I'm a rebel and all that, and I like war. Hypothetically that is. Oh and its great for fleshing out the character and creating a back story yadda yadda.


Barry's Ices - Storyboards I

So here is my first post of stuff from the present day - I would love to say that I will be posting 27 content-rich posts every month, but that won't be happening. This is work that I did for Barry's Ices, an amazing short film that I'm working on which you will shortly be seeing on every '1000 things to do before you die' list compiled between here and Patagonia for the next millenia.

First up: some storyboard panels done with felt tips and that.

This one has had the contrast played with on photoshop, hence it being darker than the other one.












The credit for this composition should go to JD (who will get a link once I find out what his blog address is), but I did the pretty picture so there.

Retroactive - Foundation Grad Film: PreProduction IV

Here is the storyboard for the middle part of the film. The beginning was going to be his introduction and why he decided to come to Earth, the end is what later became the Grad Film.





Tuesday, 29 December 2009

Retroactive - Foundation Grad Film: PreProduction III

Here is a background I was experimenting with, the idea was that the city would look inviting and clean during the day but seedy and crappy during the night.









Retroactive - Foundation Grad Film: PreProduction II

Moar








Retroactive - Foundation Grad Film: PreProduction I

Here are some of the original storyboards and concepts for my foundation grad film Spaceman.






Retroactive - Foundation Grad Film

Here for the first time since 2006 is my graduation animation from Bournville Centre for the Visual Arts.

The film is about 1:00 without credits and titles, and the production itself took 3 intensive weeks. The pre-production was much slower, as the original project was intended to be much longer, but as I realised that it would be impossible to do everything I wanted with the time that I had, I cut the story down a lot and ended up with this.

At the end credits it thanks some people, they really saved my ass when it came to the deadline as I was trying to display the animation on a monitor set 3' back inside a wooden box which was about 7' h, 2' w, 5' d. They helped me put this together at the 11th hour and I should thank them again.


I will be posting the original concept art and storyboard to give you an idea of what it was supposed to be like.

Retroactive - Animation Exercise I

Here is an animation exercise from the spring/summer assessment 2009, apologies for the playback speed as youtube is playing a 25fps clip at 30fps. I will try to fix this later





Saturday, 26 December 2009

Retroactive - Foundation stuff I

I did my foundation at Bournville Centre for the Visual Arts, which is located in Bourneville, a suburb of Birmingham, but more significantly, the model village designed by the Cadbury family to house their workers. The BCVA is situated right next to the chocolate factory, and as you can imagine, the campus smells lovely.

Anyways, I specialised in Visual Communication, more specifically, animation. I had messed around in flash before, doing kung-fu stick figures and the like, I even tried a short film with the worst character in the world - Mr Face Man, which was basically a floating yellow emoticon. If I can find them ill post them, cos I'm sure they're good for a laugh, although I shouldn't be too hard on myself - if I hadn't experimented with those, then I would never have gotten to where I am today and would probably be studying fine art instead. That was a near miss...

I have always like animation, but I never really connected with it until I came across flash animation. My previous flip-book attempts were frustrating and I never had the patience or the motivation to plan and finish them properly. When my dad brought home a copy of Macromedia Flash MX 2004, I had access to a program that allowed me to do complex animation with comparative ease. As a result, I started to experiment with the stick figures and blobs and all that stuff, but eventually I wanted to try something with a narrative. I searched the web for good examples of flash animation, and for me, the stuff at Newgrounds was entertaining, but I couldn't see anything that compared with the atmospheres and plausible worlds of David Firth's Salad Fingers and Adam Phillips' Bitey of Brackenwood. I liked the pacing of Bitey and the creepy atmosphere of Salad Fingers, and so I set about trying to emulate them.

This first example was to see if it was possible to do shadow layers.


It was a nice clip, but it took a lot of work to do this level of detail, so I kept the shadows and the sepia look and went for something a bit rougher.

The result was this next animation called solar flare. I was listening to a lot of Boards of Canada at the time, particularly this song, and so the result was intended to be a little creepy (hence the cutaways to teeth).



The next one was to try and refine the style a bit more.



I have the storyboard for whole animation as it should be, I'll be able to post that as soon as I scan it in.

The next one was just a bit of fun, a response to an animation my friend did of his character acting bad-ass with some guns, so I thought I'd do this. Again, I'm afraid that it's unfinished, but as it wasn't storyboarded I don't really see it going anywhere else at the moment.



I did however do a more detailed character design in my first year, I think he is called Krunk, but thats probably a shit name.

Retroactive - Naked People VI

More stuff from the spring/summer assessment 2009










Retroactive - Naked People V

This is a selection of life drawing which I handed in for my assessment in spring/summer 2009.










Retroactive - The Long Way

The Long Way is the working title for a short film that I pitched in summer 2009. The film is based on the journals of a life-long sailor and circumnavigator. I would love to be able to tell you more about it, but I'm a little nervous of the idea being stolen. I have an animatic and some basic character designs, at the moment the running time is 2:30. I will probably set up a password protected blog just for the film. In the meantime, here is a teaser poster.


Friday, 25 December 2009

Retroactive - Sol Animation I

Here are some rough animation clips from Sol which I handed in for the Spring 2009 assessment, the work I did after this wasn't marked, unfortunately, but I've still got it somewhere I think...

For ease and enjoyment, please loop the animation video files, as they are very short.


Retroactive - Sol Environment Concepts

Here are some environment concepts for Sol, the oil paint nebula was used in the film after it was digitally touched-up by Harry.










Retroactive - Sol Storyboards

I did a bit of storyboarding for Sol, specifically the sequence with Phaeton's father, Helios. In this sequence, which is near the begining of the film, Phaeton pleads with his father to take the Mondeo out for a spin, but Helios tells him he can't cos he hasn't got insurance, so later that night, Phaeton nicks the keys and takes the car for a midnight spin, only to crash it into a ditch.
At least that's about the gist of it.









Retroactive - Sol Character Design III

And some photoshopp'ed ones. The fire effect on the fourth one was nice I thought, but too much to animate unfortunately.









Retroactive - Sol Character Design II

Moar Horses!